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- Global 3D Animation Market – Size, Outlook, Trends and Forecast (2023 – 2030)
3D animation is the process of creating three dimensional moving images in a digital environment. It is a digital successor to the stop-off motion techniques using 3D models, and traditional animation techniques which use frame-by-frame animation of 2D illustrations. The technique of generating 3D animation is consecutively characterized into three main sections modeling, layout & animation and rendering.
Global 3D Animation Market Size & Growth:
The global 3D animation market will be growing at a CAGR of 11.9% to reach $29.5 Billion by 2025 from $15.03 Billion in 2019 during 2019-2025. The market growth can be attributed by the factors such as high adoption of visual effects by media & entertainment industry, cumulative demand for 3D mobile applications and games, and rising use of 3D mapping technology in navigation and geospatial analysis. Also, increasing use of 3D animation technology in medical forensics and growing competitiveness in virtual reality and artificial intelligence are also contributing to the market growth. The dearth of investment, lack of government support, growing competition, increasing price sensitivity, the threat from piracy and low level of proficiency are major restraints hampering the growth of the market. The emergence of stereoscopic 3D gaming using 3D animation technology and emerging 4D and 5D technologies are major factors creating profitable opportunities to the global 3D animation market during the forecast period 2019-2025.
Global 3D Animation Market Segments Share:
The global 3D animation market is segmented into the component, technology, service, deployment, end user and geography. By component, the global 3D animation market is segregated into hardware, software and services. The hardware segment is estimated to witness the highest CAGR owing to the crucial importance of video cards and GPU. Software segment holds the largest market share due to an increase in competitiveness in the virtual reality and artificial intelligence. By technology, the market is categorised into 3D modelling, motion graphics, 3D rendering, visual effects and others. By 2025, the 3D modelling segment is estimated to hold the largest market share. The segment growth is attributed to the factors such as increasing use of 3D animation in media & entertainment, manufacturing and advertising.
By deployment, the market is segmented into on-premises and on demand. The on-demand segment is projected to register the highest growth rate during the forecast period. The increasing trend of cloud technology has helped most of the animation software providers offer their software on-demand to their clients. By end user, the market is segregated into media and entertainment, construction and architecture, education and academia, manufacturing, healthcare and life sciences, others. The media & entertainment segment is estimated to hold the largest market and is primarily attributed to factors such as the high adoption of motion graphics and visual effects. Gaming, advertisement, and film-making are the most prominent sectors in the media & entertainment industry.
By geography, the global 3D animation market is segregated into North America, South America, Europe, Asia Pacific, Middle East & Africa. Among these, North America holds largest market share due to the huge adoption of 3D imaging technologies including 3D animation and 3D printers. The Asia Pacific is estimated to register the highest growth in the global 3D animation market owing to the increasing adoption of visual effects, especially in the gaming industry coupled with the availability of experienced and cost-effective labor.
Global 3D Animation Market Trends:
- August 2015. To increase the production of animated computer featured films Pixar Animation Studios is licensing a suite of NVIDIA technologies.
- March 2018. At Adobe Summit, Microsoft Corporation and Adobe Systems announced the extension of their partnership in China to help brands deliver personalized experiences locally to customers.
Global 3D Animation Market Research Report:
An executive summary condensing the whole report such that essential authority can rapidly twist up doubtlessly acquainted with brief overview and conclusion.
To have complete market analysis, industry value chain analysis, Porter’s Five Force Analysis, PESTLE, SWOT analysis, and Y-o-Y analysis were carried to understand the market more comprehensively.
Regional and Global Diversity is analysed with the major countries and the unions. Scrutinizing the revenue generation on Year-On-Year
Identifying DROC in the current market and their impact in altering the market dynamics.
Competitive landscape analysis to identify the mergers and acquisitions which will have a comparative financial analysis with significant competitors.
Expertise investment opportunities by an analyst to the individual and organisation to have a better foothold in the market.
The primary critical players in the Global 3D Animation Market are:
- Autodesk Inc.
- AutoDesSys Inc.
- Corel Corporation
- Maxon Computer GmbH
- Newtek Inc.
Along with these companies, there were many other companies considered cited in the report while analysing the global 3D Animation market. These companies hold substantial share-owning to the nature of the industry whereas the rest of the market shares are marginal chunks to regional and local level manufacturers. Other players have considerable presence owing to its robust brand image, geographical reach and strong customer base.
CHAPTER 1 INTRODUCTION
1.1. Market Definition
1.2. Executive Summary
1.3. The Scope of the Study
CHAPTER 2 RESEARCH METHODOLOGY
2.1. Secondary Research
2.2. Primary Research
2.3. Analytic Tools and Model
2.4. Economic Indicator
2.4.1. Base Year, Base Currency, Forecasting Period
2.5. Expert Validation
2.6. Study Timeline
CHAPTER 3 MARKET ANALYSIS
3.1. Industry Value Chain Analysis
3.2. Porter’s Five Force Analysis
3.2.1. Bargaining Power of Buyers
3.2.2. Bargaining Power of Suppliers
3.2.3. Threats of Substitutes
3.2.4. Threats of New Entrants
3.2.5. Degree of Competition
3.3. PESTLE Analysis
3.3.1. Political
3.3.2. Economical
3.3.3. Social
3.3.4. Technological
3.3.5. Legal
3.3.6. Environmental
3.4. SWOT Analysis
3.4.1. Strengths
3.4.2. Weakness
3.4.3. Opportunities
3.4.4. Threats
3.5. Y-O-Y Analysis
CHAPTER 4 MARKET DYNAMICS
4.1. Market Drivers
4.1.1. Rising use of 3D mapping technology in navigation and geospatial analysis
4.1.2. High adoption of visual effects by media & entertainment industry
4.1.3. Cumulative demand for 3D mobile applications and games
4.1.4. Growing competitiveness in virtual reality and artificial intelligence
4.1.5. Increasing use of 3D animation technology in medical forensics
4.2. Market Restraints & Challenges
4.2.1. Lack of government support and low investments
4.2.2. Growing competition leads to an increase in price sensitivity
4.2.3. The threat from piracy and low level of proficiency
4.3. Market Opportunities
4.3.1. The emergence of stereoscopic 3D gaming using 3D animation technology
4.3.2. Developing 4D and 5D technologies
4.3.3. The advent of virtual reality and artificial intelligence technologies
CHAPTER 5 GLOBAL 3D ANIMATION MARKET – BY COMPONENT
5.1. Hardware
5.1.1. Motion Capturing Systems
5.1.2. Workstation
5.1.3. Video Cards and GPU
5.1.4. Others
5.2. Software
5.2.1. SDK
5.2.2. Plug-In-Software
5.2.3. Platforms
5.2.4. Others
5.3. Services
5.3.1. Support and Maintenance
5.3.2. Integration and Deployment
5.3.3. Consulting
CHAPTER 6 GLOBAL 3D ANIMATION MARKET – BY TECHNOLOGY
6.1. 3D Modeling
6.2. Motion Graphics
6.3. 3D Rendering
6.4. Visual Effects
6.5. Others
CHAPTER 7 GLOBAL 3D ANIMATION MARKET – BY SERVICE
7.1. Consulting
7.2. Support and Maintenance
7.3. Integration and Deployment
7.4. Education and Training
CHAPTER 8 GLOBAL 3D ANIMATION MARKET – BY DEPLOYMENT
8.1. On-Premises
8.2. On-Demand
CHAPTER 9 GLOBAL 3D ANIMATION MARKET – BY END USER
9.1. Media and Entertainment
9.2. Construction and Architecture
9.3. Education and Academia
9.4. Manufacturing
9.5. Healthcare and Life Sciences
9.6. Others
CHAPTER 10 GLOBAL 3D ANIMATION MARKET – BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.2.4. Costa Rica
10.3. South America
10.3.1. Brazil
10.3.2. Argentina
10.3.3. Chile
10.3.4. Columbia
10.3.5. Others
10.4. Europe
10.4.1. U.K.
10.4.2. Germany
10.4.3. France
10.4.4. Italy
10.4.5. Spain
10.4.6. Russia
10.4.7. Netherlands
10.4.8. Switzerland
10.4.9. Poland
10.4.10. Others
10.5. Asia Pacific
10.5.1. China
10.5.2. Japan
10.5.3. India
10.5.4. South Korea
10.5.5. Australia & New Zealand
10.5.6. Malaysia
10.5.7. Singapore
10.5.8. Others
10.6. Middle East & Africa
10.6.1. UAE
10.6.2. Saudi Arabia
10.6.3. Iran
10.6.4. Iraq
10.6.5. Qatar
10.6.6. South Africa
10.6.7. Algeria
10.6.8. Morocco
10.6.9. Nigeria
10.6.10. Egypt
10.6.11. Others
CHAPTER 11 GLOBAL 3D ANIMATION MARKET – COMPANY PROFILES
11.1. Autodesk Inc.
11.2. AutoDesSys Inc.
11.3. Corel Corporation
11.4. Maxon Computer GmbH
11.5. Newtek Inc.
11.6. Nvidia Corporation
11.7. Pixologic Inc.
11.8. Sidefx Software, Inc.
11.9. Adobe Systems, Inc.
11.10. The Foundry Visionmongers Ltd.
11.11. Trimble Navigation Ltd.
11.12. Toon Boom Animation Inc.
11.13. Zco Corporation
11.14. BOXX Technologies Inc.
11.15. Nemetschek SE
CHAPTER 12 GLOBAL 3D ANIMATION MARKET – COMPETITIVE LANDSCAPE
12.1. Market Share Analysis
12.2. Strategies adopted by top companies
12.3. Mergers, Acquisitions, Collaborations & Agreements
CHAPTER 13 MARKET INSIGHTS
13.1. Industry Experts Insights
13.2. Analysts Opinions
13.3. Investment Opportunities
CHAPTER 14 APPENDIX
14.1. List of Tables
14.2. List of Figures
- Competitive Analysis in marketing and strategic management is an assessment of the strengths and weaknesses of current and potential competitors.
- Monitoring the external and internal factors which affect the market dynamics with the aid of PESTLE analysis.
- The Regional and Global Variety is taken care of in the report.
- Year on Year basis generation of revenue is studied.
- Porter's Five Forces analyze the intensity of competition in an industry and its profitability level.
- The overview and the sustainability of the market are analyzed through SWOT.
- DROC (Drivers, Restraints, Opportunities and Challenges) is recognized in the current market scenario and see how its effect on market dynamics.
- The segment-level analysis in terms of type and technology.
- The value chain analysis, value that's created and captured by a company is the profit margin.
- Value Created and Captured – Cost of Creating that Value = Margin
- An executive summary consists of the whole report and the outcome is been given in the report to have brief knowledge about the report.
- Basis on the depth of the study we approach using analytical tools
- Expertise investment opportunities are given after analyzing the market to give the organization and the individual to have perfect knowledge about the market.
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3D animation is the process of creating three dimensional moving images in a digital environment. It is a digital successor to the stop-off motion techniques using 3D models, and traditional animation techniques which use frame-by-frame animation of 2D illustrations. The technique of generating 3D animation is consecutively characterized into three main sections modeling, layout & animation and rendering.
Global 3D Animation Market Size & Growth:
The global 3D animation market will be growing at a CAGR of 11.9% to reach $29.5 Billion by 2025 from $15.03 Billion in 2019 during 2019-2025. The market growth can be attributed by the factors such as high adoption of visual effects by media & entertainment industry, cumulative demand for 3D mobile applications and games, and rising use of 3D mapping technology in navigation and geospatial analysis. Also, increasing use of 3D animation technology in medical forensics and growing competitiveness in virtual reality and artificial intelligence are also contributing to the market growth. The dearth of investment, lack of government support, growing competition, increasing price sensitivity, the threat from piracy and low level of proficiency are major restraints hampering the growth of the market. The emergence of stereoscopic 3D gaming using 3D animation technology and emerging 4D and 5D technologies are major factors creating profitable opportunities to the global 3D animation market during the forecast period 2019-2025.
Global 3D Animation Market Segments Share:
The global 3D animation market is segmented into the component, technology, service, deployment, end user and geography. By component, the global 3D animation market is segregated into hardware, software and services. The hardware segment is estimated to witness the highest CAGR owing to the crucial importance of video cards and GPU. Software segment holds the largest market share due to an increase in competitiveness in the virtual reality and artificial intelligence. By technology, the market is categorised into 3D modelling, motion graphics, 3D rendering, visual effects and others. By 2025, the 3D modelling segment is estimated to hold the largest market share. The segment growth is attributed to the factors such as increasing use of 3D animation in media & entertainment, manufacturing and advertising.
By deployment, the market is segmented into on-premises and on demand. The on-demand segment is projected to register the highest growth rate during the forecast period. The increasing trend of cloud technology has helped most of the animation software providers offer their software on-demand to their clients. By end user, the market is segregated into media and entertainment, construction and architecture, education and academia, manufacturing, healthcare and life sciences, others. The media & entertainment segment is estimated to hold the largest market and is primarily attributed to factors such as the high adoption of motion graphics and visual effects. Gaming, advertisement, and film-making are the most prominent sectors in the media & entertainment industry.
By geography, the global 3D animation market is segregated into North America, South America, Europe, Asia Pacific, Middle East & Africa. Among these, North America holds largest market share due to the huge adoption of 3D imaging technologies including 3D animation and 3D printers. The Asia Pacific is estimated to register the highest growth in the global 3D animation market owing to the increasing adoption of visual effects, especially in the gaming industry coupled with the availability of experienced and cost-effective labor.
Global 3D Animation Market Trends:
- August 2015. To increase the production of animated computer featured films Pixar Animation Studios is licensing a suite of NVIDIA technologies.
- March 2018. At Adobe Summit, Microsoft Corporation and Adobe Systems announced the extension of their partnership in China to help brands deliver personalized experiences locally to customers.
Global 3D Animation Market Research Report:
An executive summary condensing the whole report such that essential authority can rapidly twist up doubtlessly acquainted with brief overview and conclusion.
To have complete market analysis, industry value chain analysis, Porter’s Five Force Analysis, PESTLE, SWOT analysis, and Y-o-Y analysis were carried to understand the market more comprehensively.
Regional and Global Diversity is analysed with the major countries and the unions. Scrutinizing the revenue generation on Year-On-Year
Identifying DROC in the current market and their impact in altering the market dynamics.
Competitive landscape analysis to identify the mergers and acquisitions which will have a comparative financial analysis with significant competitors.
Expertise investment opportunities by an analyst to the individual and organisation to have a better foothold in the market.
The primary critical players in the Global 3D Animation Market are:
- Autodesk Inc.
- AutoDesSys Inc.
- Corel Corporation
- Maxon Computer GmbH
- Newtek Inc.
Along with these companies, there were many other companies considered cited in the report while analysing the global 3D Animation market. These companies hold substantial share-owning to the nature of the industry whereas the rest of the market shares are marginal chunks to regional and local level manufacturers. Other players have considerable presence owing to its robust brand image, geographical reach and strong customer base.
CHAPTER 1 INTRODUCTION
1.1. Market Definition
1.2. Executive Summary
1.3. The Scope of the Study
CHAPTER 2 RESEARCH METHODOLOGY
2.1. Secondary Research
2.2. Primary Research
2.3. Analytic Tools and Model
2.4. Economic Indicator
2.4.1. Base Year, Base Currency, Forecasting Period
2.5. Expert Validation
2.6. Study Timeline
CHAPTER 3 MARKET ANALYSIS
3.1. Industry Value Chain Analysis
3.2. Porter’s Five Force Analysis
3.2.1. Bargaining Power of Buyers
3.2.2. Bargaining Power of Suppliers
3.2.3. Threats of Substitutes
3.2.4. Threats of New Entrants
3.2.5. Degree of Competition
3.3. PESTLE Analysis
3.3.1. Political
3.3.2. Economical
3.3.3. Social
3.3.4. Technological
3.3.5. Legal
3.3.6. Environmental
3.4. SWOT Analysis
3.4.1. Strengths
3.4.2. Weakness
3.4.3. Opportunities
3.4.4. Threats
3.5. Y-O-Y Analysis
CHAPTER 4 MARKET DYNAMICS
4.1. Market Drivers
4.1.1. Rising use of 3D mapping technology in navigation and geospatial analysis
4.1.2. High adoption of visual effects by media & entertainment industry
4.1.3. Cumulative demand for 3D mobile applications and games
4.1.4. Growing competitiveness in virtual reality and artificial intelligence
4.1.5. Increasing use of 3D animation technology in medical forensics
4.2. Market Restraints & Challenges
4.2.1. Lack of government support and low investments
4.2.2. Growing competition leads to an increase in price sensitivity
4.2.3. The threat from piracy and low level of proficiency
4.3. Market Opportunities
4.3.1. The emergence of stereoscopic 3D gaming using 3D animation technology
4.3.2. Developing 4D and 5D technologies
4.3.3. The advent of virtual reality and artificial intelligence technologies
CHAPTER 5 GLOBAL 3D ANIMATION MARKET – BY COMPONENT
5.1. Hardware
5.1.1. Motion Capturing Systems
5.1.2. Workstation
5.1.3. Video Cards and GPU
5.1.4. Others
5.2. Software
5.2.1. SDK
5.2.2. Plug-In-Software
5.2.3. Platforms
5.2.4. Others
5.3. Services
5.3.1. Support and Maintenance
5.3.2. Integration and Deployment
5.3.3. Consulting
CHAPTER 6 GLOBAL 3D ANIMATION MARKET – BY TECHNOLOGY
6.1. 3D Modeling
6.2. Motion Graphics
6.3. 3D Rendering
6.4. Visual Effects
6.5. Others
CHAPTER 7 GLOBAL 3D ANIMATION MARKET – BY SERVICE
7.1. Consulting
7.2. Support and Maintenance
7.3. Integration and Deployment
7.4. Education and Training
CHAPTER 8 GLOBAL 3D ANIMATION MARKET – BY DEPLOYMENT
8.1. On-Premises
8.2. On-Demand
CHAPTER 9 GLOBAL 3D ANIMATION MARKET – BY END USER
9.1. Media and Entertainment
9.2. Construction and Architecture
9.3. Education and Academia
9.4. Manufacturing
9.5. Healthcare and Life Sciences
9.6. Others
CHAPTER 10 GLOBAL 3D ANIMATION MARKET – BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.2.4. Costa Rica
10.3. South America
10.3.1. Brazil
10.3.2. Argentina
10.3.3. Chile
10.3.4. Columbia
10.3.5. Others
10.4. Europe
10.4.1. U.K.
10.4.2. Germany
10.4.3. France
10.4.4. Italy
10.4.5. Spain
10.4.6. Russia
10.4.7. Netherlands
10.4.8. Switzerland
10.4.9. Poland
10.4.10. Others
10.5. Asia Pacific
10.5.1. China
10.5.2. Japan
10.5.3. India
10.5.4. South Korea
10.5.5. Australia & New Zealand
10.5.6. Malaysia
10.5.7. Singapore
10.5.8. Others
10.6. Middle East & Africa
10.6.1. UAE
10.6.2. Saudi Arabia
10.6.3. Iran
10.6.4. Iraq
10.6.5. Qatar
10.6.6. South Africa
10.6.7. Algeria
10.6.8. Morocco
10.6.9. Nigeria
10.6.10. Egypt
10.6.11. Others
CHAPTER 11 GLOBAL 3D ANIMATION MARKET – COMPANY PROFILES
11.1. Autodesk Inc.
11.2. AutoDesSys Inc.
11.3. Corel Corporation
11.4. Maxon Computer GmbH
11.5. Newtek Inc.
11.6. Nvidia Corporation
11.7. Pixologic Inc.
11.8. Sidefx Software, Inc.
11.9. Adobe Systems, Inc.
11.10. The Foundry Visionmongers Ltd.
11.11. Trimble Navigation Ltd.
11.12. Toon Boom Animation Inc.
11.13. Zco Corporation
11.14. BOXX Technologies Inc.
11.15. Nemetschek SE
CHAPTER 12 GLOBAL 3D ANIMATION MARKET – COMPETITIVE LANDSCAPE
12.1. Market Share Analysis
12.2. Strategies adopted by top companies
12.3. Mergers, Acquisitions, Collaborations & Agreements
CHAPTER 13 MARKET INSIGHTS
13.1. Industry Experts Insights
13.2. Analysts Opinions
13.3. Investment Opportunities
CHAPTER 14 APPENDIX
14.1. List of Tables
14.2. List of Figures
- Competitive Analysis in marketing and strategic management is an assessment of the strengths and weaknesses of current and potential competitors.
- Monitoring the external and internal factors which affect the market dynamics with the aid of PESTLE analysis.
- The Regional and Global Variety is taken care of in the report.
- Year on Year basis generation of revenue is studied.
- Porter's Five Forces analyze the intensity of competition in an industry and its profitability level.
- The overview and the sustainability of the market are analyzed through SWOT.
- DROC (Drivers, Restraints, Opportunities and Challenges) is recognized in the current market scenario and see how its effect on market dynamics.
- The segment-level analysis in terms of type and technology.
- The value chain analysis, value that's created and captured by a company is the profit margin.
- Value Created and Captured – Cost of Creating that Value = Margin
- An executive summary consists of the whole report and the outcome is been given in the report to have brief knowledge about the report.
- Basis on the depth of the study we approach using analytical tools
- Expertise investment opportunities are given after analyzing the market to give the organization and the individual to have perfect knowledge about the market.
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