Published March 7, 2018
Virtual Retinal Display is a type of augmented reality which draws the image directly in the eye of the user, and then it will produce images visible to the user. VRD technology uses multiple light projection techniques to produce a clear and vibrant image on the retina. It consists of a light source, light modulation, horizontal scanner, vertical scanner, and imaging optics.
Europe Virtual Retinal Display Market Size & Growth:
Europe Virtual Retinal Display Market size is projected to reach X Billion by the end of 2024 with a CAGR of XX% during the forecast period. Key Parameters promoting the market growth include advancements of this technology, need for low-cost, high-resolution display solutions, the necessity of virtual environments and augmented visions, demand of higher resolution, higher contrast, increased luminance and bright images, the growth of virtual reality and augmented reality applications across multiple industries. Video Electronics, light sources and modulators, and scanners are the major components present in the virtual retinal display.
The combination of high contrast, high brightness, and high resolution make the VRD ideal and then it can be used in the surgical display. Future systems will be even more compact with the advent of Micro Electro Mechanical System Scanners(MEMS), miniature laser diodes, and application-specific IC technology. The key development for virtual retinal display is the advent of augmented reality display systems to assist people in their various tasks.
Europe Virtual Retinal Display Market Share:
Europe Virtual Retinal Display Market is classified by Components, by Application, by End-User, by geography. By components, the Europe Virtual Retinal Display Market is classified as video electronics, light source and modulator, scanners, pupil expander, viewer optics, and holographic optical element. By Application, these are classified as aviation & tactical, engineering, medical, gaming & entertainment, sorts, and training & simulation. Among this, gaming entertainment is expected to have the largest market share during the forecast period owing to demand created for augmented reality and virtual reality applications by users. Sports segment is expected to have the highest CAGR during the forecast period because of the clarity and detail possible in VRDs while watching sports events. By End-User, these are classified as Aerospace & Military. The main key features of the virtual retinal display are size and weight, power consumption, resolution, brightness, the field of view, stereoscopic display, and inclusive and see through. In the Virtual retinal display, when an image is perceived, rays of light from the object seen pass through the cornea, aqueous humour, vitreous body to stimulate the nerve endings in the retina. The stimuli received by the retina pass along the optic tracts to the visual areas of the brain to be interpreted. Both areas receive the message from both eyes; then it will give perspective and contour.
Europe is expected to have the market during the forecast period 2018-2024. In Europe, Germany, France are leading countries. BMW and Volkswagen and many publishing companies have employed AR technology and created huge interest among consumers which leads to the adoption of VRD technology.
Europe Virtual Retinal Display Market Trends:
Europe Virtual Retinal Display Market Research Reports:
An executive summary condensing the whole report such that essential authority can rapidly twist up doubtlessly acquainted with brief overview and conclusion.
To have complete market analysis through industry value chain analysis, Porter’s five, PESTLE, SWOT analysis, and Y-o-Y analysis.
Regional and global is analysed with the major countries and the unions. Scrutinizing the revenue generation on Year–On–Year
Identifying DROC in the current market and their impact in altering the market dynamics.
Competitive landscape analysis to identify the merger and acquisition which will have a comparative financial analysis with major competitors.
Expertise investment opportunities by an analyst to the individual and organisation to have a better foothold in the market.
Identify the latest developments, market shares and strategies that are employed by the major market players, such as
Along with these companies, there were many other companies considered/cited in the report while analysing the Europe Virtual Retinal Display market. These companies hold substantial share-owning to the nature of the industry whereas rest of the market shares are marginal chunks to regional and local level manufacturers. Other players have considerable presence owing to its robust brand image, geographical reach and strong customer base.
Chapter 1 Introduction
1.1 Executive Summary
1.2 Market Definition
1.3 Scope of the Study
Chapter 2 Research Methodology
2.1 Secondary Research
2.2 Primary Research
2.3 Analytic Tools and Model
2.4 Economic Indicator
2.4.1 Base Year, Base Currency, Forecasting Period
2.5 Expert Validation
2.6 Study Timeline
Chapter 3 Market Analysis
3.1 Industry Value Chain Analysis
3.2Porter’s Five Force Analysis
3.2.1 Bargaining Power of Buyers
3.2.2 Bargaining Power of Suppliers
3.2.3 Threats of Substitutes
3.2.4 Threats of New Entrants
3.2.5 Industry Rivalry
3.3 PESTLE Analysis
3.4 SWOT Analysis
3.5 Y-O-Y Analyses
Chapter 4 Market Dynamics
4.1.1 Wide Range of applications
4.1.2 Connectable to all devices with HDMI ports
4.1.3 Advantages over other display technologies
4.2.1 Need for complex optics and sensors for projection
4.3.1 Increase in crowdfunding
4.3.2 High scope in AR devices
4.3.3 Emerging Applications
4.4.1 Increased popularity of VR and AR devices with screen
4.4.2 Lack of awareness of VRD
4.4.3 High chances of causing motion sickness
Chapter 5 Europe Virtual Retinal Display Market – By Components
5.2 Video Electronics
5.3 Light Source and Modulator
5.5 Pupil Expander
5.6 Viewer Optics
5.7 Holographic Optical Element
Chapter 6 Europe Virtual Retinal Display Market – By Application
6.1 Aviation & tactical
6.4 Gaming & Entertainment
6.6 Training & Simulation
Chapter 7 Europe Virtual Retinal Display Market – By End-User
Chapter 8 Europe Virtual Retinal Display Market – By Geography
8.1.1 U. K
8.1.6 Rest of Europe
Chapter 9 Europe Virtual Retinal Display Market – Company Profiles
9.1 Sony Corp.
9.2 Google Inc.
9.3 Rockwell Collins Inc.
9.4 Daqri LLC
9.5 Konica Minolta Inc.
9.6 Firsthand technology
9.8 Samsung Gear VR
9.9 Texas Instruments
9.10 Oculus VR, LLC.
9.11 Vuzix Corp
9.12 Laster Technologies
Chapter 11 Europe Virtual Retinal Display Market – Competitive Landscape
11.1. Market Share Analysis
11.2. Strategies Adopted by top companies
11.3. Mergers, Acquisitions, Collaborations & Agreements
Chapter 12 Market Insights
12.1. Industry Experts Insights
12.2. Analysts Opinions
12.3. Investment Opportunities
Chapter 13 Appendix
13.1 List of Tables
13.2 List of Figures